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CloseNormal of the contact point.
// Print how many points are colliding this transform // And print the first point normal that is colliding. function OnCollisionEnter(other : Collision) { print("Points colliding: " + other.contacts.Length); print("First normal of the point that collide: " + other.contacts[0].normal); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnCollisionEnter(Collision other) { print("Points colliding: " + other.contacts.Length); print("First normal of the point that collide: " + other.contacts[0].normal); } }