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Camera.onPostRender

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public static var onPostRender: Camera.CameraCallback;
public static Camera.CameraCallback onPostRender;

Description

Event that is fired after any camera finishes rendering.

#pragma strict
// callback to be called after any camera finishes rendering
public function MyPostRender(cam: Camera) {
	Debug.Log("PostRender " + gameObject.name + " from camera " + cam.gameObject.name);
}
public function OnEnable() {
	// register the callback when enabling object
	Camera.onPostRender += MyPostRender;
}
public function OnDisable() {
	// remove the callback when disabling object
	Camera.onPostRender -= MyPostRender;
}
using UnityEngine;
public class ExampleClass : MonoBehaviour
{
    // callback to be called after any camera finishes rendering
    public void MyPostRender(Camera cam)
    {
        Debug.Log("PostRender " + gameObject.name + " from camera " + cam.gameObject.name);
    }
    public void OnEnable()
    {
        // register the callback when enabling object
        Camera.onPostRender += MyPostRender;
    }
    public void OnDisable()
    {
        // remove the callback when disabling object
        Camera.onPostRender -= MyPostRender;
    }
}