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AssetDatabase.AssetPathToGUID

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public static function AssetPathToGUID(path: string): string;
public static string AssetPathToGUID(string path);

Parameters

path Filesystem path for the asset.

Returns

string GUID.

Description

Get the GUID for the asset at path.

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

#pragma strict
public class Example extends MonoBehaviour {
	@MenuItem("AssetDatabase/AssetPathToGUID")
	static function Doit() {
		var t: String = AssetDatabase.AssetPathToGUID("Assets/texture.jpg");
		Debug.Log(t);
	}
}
using UnityEngine;
using UnityEditor;

public class Example : MonoBehaviour { [MenuItem("AssetDatabase/AssetPathToGUID")] static void Doit() { string t = AssetDatabase.AssetPathToGUID("Assets/texture.jpg"); Debug.Log(t); } }

If the asset does not exist AssetPathToGUID will return nothing.