Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Assert.AreNotEqual

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function AreNotEqual(expected: T, actual: T): void;
public static void AreNotEqual(T expected, T actual);
public static function AreNotEqual(expected: T, actual: T, message: string): void;
public static void AreNotEqual(T expected, T actual, string message);
public static function AreNotEqual(expected: T, actual: T, message: string, comparer: IEqualityComparer<T>): void;
public static void AreNotEqual(T expected, T actual, string message, IEqualityComparer<T> comparer);

Parameters

Description

Asserts that the values are not equal.

#pragma strict
public class AssertionExampleClass extends MonoBehaviour {
	function Update() {
		//Make sure the Game Object's layer is never set to 0
		Assert.AreNotEqual(0, gameObject.layer);
	}
}
public class AssertionExampleClass : MonoBehaviour {
        void Update () {
                //Make sure the Game Object's layer is never set to 0
                Assert.AreNotEqual(0, gameObject.layer);
        }
}