Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Application.platform

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var platform: RuntimePlatform;
public static RuntimePlatform platform;

Description

Returns the platform the game is running on (Read Only).

Use this property if you need to do some platform dependent work.

#pragma strict
function Start() {
	if (Application.platform == RuntimePlatform.WindowsPlayer)
		Debug.Log("Do something special here");
}
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { if (Application.platform == RuntimePlatform.WindowsPlayer) Debug.Log("Do something special here"); } }

See Also: RuntimePlatform enum, SystemInfo class.