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AnimationUtility.SetObjectReferenceCurve

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public static function SetObjectReferenceCurve(clip: AnimationClip, binding: EditorCurveBinding, keyframes: ObjectReferenceKeyframe[]): void;
public static void SetObjectReferenceCurve(AnimationClip clip, EditorCurveBinding binding, ObjectReferenceKeyframe[] keyframes);

Parameters

keyframes Setting this to null will remove the curve.

Description

Adds, modifies or removes an object reference curve in a given clip.

Unity has two types of animation: Float and object reference. Float curve is a classic curve that animates float property over time. Object reference "curve" is a construct that animates object reference property over time.

This method is used for float curves. For object reference curves, see: AnimationUtility.SetObjectReferenceCurve.