Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Social.LoadScores

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function LoadScores(leaderboardID: string, callback: Action<IScore[]>): void;
public static void LoadScores(string leaderboardID, Action<IScore[]> callback);

Parameters

Description

Load a default set of scores from the given leaderboard.

This uses default leaderboard parameters.

#pragma strict
function Start() {
	Social.LoadScores("Leaderboard01", function(scores) {
		if (scores.Length > 0) {
			Debug.Log("Got " + scores.Length + " scores");
			var myScores: String = "Leaderboard:\n";
			for (var score: IScore in scores)
				myScores += "\t" + score.userID + " " + score.formattedValue + " " + score.date + "\n";
			Debug.Log(myScores);
		}
		else
			Debug.Log("No scores loaded");
	}
	);
}
using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Social.LoadScores("Leaderboard01", scores => { if (scores.Length > 0) { Debug.Log ("Got " + scores.Length + " scores"); string myScores = "Leaderboard:\n"; foreach (IScore score in scores) myScores += "\t" + score.userID + " " + score.formattedValue + " " + score.date + "\n"; Debug.Log (myScores); } else Debug.Log ("No scores loaded"); }); } }