Legacy Documentation: Version 5.3
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RuntimePlatform.OSXEditor

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Description

In the Unity editor on Mac OS X.

See Also: Platform dependent Compilation.

	if (Application.platform == RuntimePlatform.OSXEditor)
		Debug.Log("Do something special here!");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { if (Application.platform == RuntimePlatform.OSXEditor) Debug.Log("Do something special here!"); } }