The impact point in world space where the ray hit the collider.
// Apply a force to a rigidbody in the scene at the point
// where it is clicked.
// The force with which the target is "poked" when hit.
var pokeForce: float;
function Update () {
if (Input.GetMouseButtonDown(0)) {
var hit: RaycastHit;
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, hit)) {
if (hit.rigidbody != null)
hit.rigidbody.AddForceAtPosition(ray.direction * pokeForce, hit.point);
}
}
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float pokeForce; void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) if (hit.rigidbody != null) hit.rigidbody.AddForceAtPosition(ray.direction * pokeForce, hit.point); } } }
See Also: Physics.Raycast, Physics.Linecast.