| start | Start point. |
| end | End point. |
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a ray. |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
Returns true if there is any collider intersecting the line between start and end.
var target : Transform; function Update () { if (Physics.Linecast (transform.position, target.position)) { Debug.Log ("blocked"); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; void Update() { if (Physics.Linecast(transform.position, target.position)) { Debug.Log ("blocked"); } } }
| start | Start point. |
| end | End point. |
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a ray. |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
| hitInfo | If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit). |
Returns true if there is any collider intersecting the line between start and end.
If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit).
Layer mask is used to selectively ignore colliders when casting a ray.