Enables the Profiler.
Can be used with Profiler.logFile to log profiling information in built players. See Also: Profiler.logFile.
	function Start () {
		Profiler.logFile = "mylog.log";
		Profiler.enabled = true;
	}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Profiler.logFile = "mylog.log"; Profiler.enabled = true; } }