Legacy Documentation: Version 5.3
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PlayerPrefs.GetFloat

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public static function GetFloat(key: string, defaultValue: float = 0.0F): float;
public static float GetFloat(string key, float defaultValue = 0.0F);

Parameters

Description

Returns the value corresponding to key in the preference file if it exists.

If it doesn't exist, it will return defaultValue.

print (PlayerPrefs.GetFloat("Player Score"));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { print(PlayerPrefs.GetFloat("Player Score")); } }