Returns true if your peer type is server.
	function OnGUI() {
		if (Network.isServer)
			GUILayout.Label("Running as a server");
		else if (Network.isClient)
			GUILayout.Label("Running as a client");
	}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { if (Network.isServer) GUILayout.Label("Running as a server"); else if (Network.isClient) GUILayout.Label("Running as a client"); } }