Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseThe texture offset of the main texture.
The same as using GetTextureOffset or SetTextureOffset with "_MainTex"
name.
See Also: SetTextureOffset, GetTextureOffset.
// Scroll main texture based on time
var scrollSpeed : float = 0.5; var rend: Renderer;
function Start() { rend = GetComponent.<Renderer>(); }
function Update() { var offset : float = Time.time * scrollSpeed; rend.material.mainTextureOffset = Vector2(offset, 0); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float scrollSpeed = 0.5F; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { float offset = Time.time * scrollSpeed; rend.material.mainTextureOffset = new Vector2(offset, 0); } }