Legacy Documentation: Version 5.3
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Handles.color

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public static var color: Color;
public static Color color;

Description

Look up or set the Color of the handles.


Magenta slider that points to 0,0,0.

To use this example, save this script in your Assets/Editor folder:

#pragma strict
@CustomEditor(SliderHandle)
public class SliderHandleEditor extends Editor {
	// allows you to drag a 'look at' point along the X axis
	function OnSceneGUI() {
		var t: SliderHandle = target as SliderHandle;
		// Set the colour of the next handle to be drawn:
		Handles.color = Color.magenta;
		EditorGUI.BeginChangeCheck();
		var lookTarget: Vector3 = Handles.Slider(t.lookTarget, new Vector3(1, 0, 0), 0.25f, Handles.ConeCap, 0.01f);
		if (EditorGUI.EndChangeCheck()) {
			Undo.RecordObject(target, "Changed Slider Look Target");
			t.lookTarget = lookTarget;
			t.Update();
		}
	}
}
using UnityEngine;
using UnityEditor;

[CustomEditor( typeof( SliderHandle ) )] public class SliderHandleEditor : Editor { // Simple script that creates a Slide Handle that // allows you to drag a 'look at' point along the X axis

void OnSceneGUI( ) { SliderHandle t = target as SliderHandle;

// Set the colour of the next handle to be drawn: Handles.color = Color.magenta;

EditorGUI.BeginChangeCheck( ); Vector3 lookTarget = Handles.Slider(t.lookTarget, new Vector3(1, 0, 0), 0.25f, Handles.ConeCap, 0.01f);

if( EditorGUI.EndChangeCheck( ) ) { Undo.RecordObject( target, "Changed Slider Look Target" ); t.lookTarget = lookTarget; t.Update( ); } }

}

...and place this script on the GameObject you wish to place the Slider Handle on.

#pragma strict
@ExecuteInEditMode
public class SliderHandle extends MonoBehaviour {
	public var lookTarget: Vector3 = new Vector3(0, 2, 0);
	public function Update() {
		transform.LookAt(lookTarget);
	}
}
using UnityEngine;

[ExecuteInEditMode] public class SliderHandle : MonoBehaviour { public Vector3 lookTarget = new Vector3( 0,2,0 );

public void Update( ) { transform.LookAt( lookTarget ); } }