Draws a wireframe sphere with center and radius.
var explosionRadius = 5.0;
function OnDrawGizmosSelected () {
// Display the explosion radius when selected
Gizmos.color = Color.white;
Gizmos.DrawWireSphere (transform.position, explosionRadius);
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float explosionRadius = 5.0F; void OnDrawGizmosSelected() { Gizmos.color = Color.white; Gizmos.DrawWireSphere(transform.position, explosionRadius); } }