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public static function FindWithTag(tag: string): GameObject;
public static GameObject FindWithTag(string tag);


tag The tag to search for.


Returns one active GameObject tagged tag. Returns null if no GameObject was found.

Tags must be declared in the tag manager before using them. A UnityException will be thrown if the tag does not exist or an empty string or null is passed as the tag.

var respawnPrefab : GameObject;
var respawn: GameObject;
// Instantiates respawnPrefab at the location 
// of the game object with tag "Respawn"
// This example assumes that a game object is tagged with "Respawn"
function Start()
    if (respawn==null)
        respawn = GameObject.FindWithTag ("Respawn");
    Instantiate (respawnPrefab, respawn.transform.position, respawn.transform.rotation);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject respawnPrefab; public GameObject respawn; void Start() { if (respawn == null) respawn = GameObject.FindWithTag("Respawn"); Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation); } }