Returns a unique path in the Temp folder within your current project.
The returned path is relative to the project folder.
The returned path is of a form Temp/UnityTempFile-
uniqueID, where uniqueID
is guaranteed to be
unique over space and time.
You can use it to create temporary files/folders and be sure that
you are not overriding somebody else's files, plus you don't have to
keep track of the unique IDs yourself.
no example available in JavaScript
using UnityEngine; using UnityEditor;
public class GetUniqueTempPath : MonoBehaviour { [MenuItem( "Example/Get Unique Temp Path" )] static void GetUniqueTempPathInProject( ) { Debug.Log( FileUtil.GetUniqueTempPathInProject( ) ); } }