Legacy Documentation: Version 5.3
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EditorApplication.isPaused

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public static var isPaused: bool;
public static bool isPaused;

Description

Is editor currently paused?

Lets you change pause state programmatically, like pressing the Pause button in the main toolbar.

See Also: isPlaying.

	// Simple editor Script that lets you save a scene while in play mode.
	// WARNING: All Undo posibilities are lost after saving the scene.
	
	import UnityEditor;
	
	@MenuItem("Example/Save Scene while on play mode")
	static function EditorPlaying() {
		if(EditorApplication.isPlaying) {
			var sceneName : String = EditorApplication.currentScene;
			var path : String [] = sceneName.Split(char.Parse("/"));
			path[path.Length -1] = "Temp_" + path[path.Length-1];
			var tempScene = String.Join("/",path);
	
			EditorApplication.SaveScene(tempScene);
			
			EditorApplication.isPaused = false;
			EditorApplication.isPlaying = false;
			
			FileUtil.DeleteFileOrDirectory(EditorApplication.currentScene);
			FileUtil.MoveFileOrDirectory(tempScene, sceneName);
			FileUtil.DeleteFileOrDirectory(tempScene);
			
			EditorApplication.OpenScene(sceneName);
		}
	}
// Simple editor Script that confirms the running
// game is paused.

using UnityEngine; using UnityEngine.SceneManagement; using UnityEditor; using UnityEditor.SceneManagement;

public class isPausedExample {

[MenuItem("Examples/Scene paused in play mode")] static void EditorPlaying() {

if (EditorApplication.isPaused) { Debug.Log("Paused"); } } }