| path | Filesystem path for the asset. |
string GUID
Get the GUID for the asset at path.
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
@MenuItem("AssetDatabase/AssetPathToGUID")
static function Example()
{
var t: String = AssetDatabase.AssetPathToGUID("Assets/texture.jpg");
Debug.Log(t);
}
using UnityEngine; using UnityEditor;
public class Example : MonoBehaviour { [MenuItem("AssetDatabase/AssetPathToGUID")] static void Doit() { string t = AssetDatabase.AssetPathToGUID("Assets/texture.jpg"); Debug.Log(t); } }
If the asset does not exist AssetPathToGUID will return nothing.