Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Application.persistentDataPath

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var persistentDataPath: string;
public static string persistentDataPath;

Description

Contains the path to a persistent data directory (Read Only).

The value is a directory path where data expected to be kept between runs can be stored. When publishing on iOS and Android, persistentDataPath will point to a public directory on the device. Files in this location won't be erased with each update of the App. However, you should bear in mind that this is not foolproof against users' actions. For example, removing the SD Card would make data stored on it inaccessible. Note that when you build the app, a GUID will be generated based on the Bundle Identifier, and this GUID will be part of persistentDataPath. If you keep the same Bundle Identifier in future versions then the app will continue accessing the same location on every update.

	// print the path to the persistent data folder
	print (Application. persistentDataPath);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { print(Application.persistentDataPath); } }