Wind zone only has an effect inside the radius, and has a falloff from the center towards the edge.
// Creates a Directional Wind Zone that blows wind up.
function Start() { var wind : WindZone = gameObject.AddComponent.<WindZone>(); wind.mode = WindZoneMode.Directional; transform.rotation = Quaternion.LookRotation(Vector3.up); }
// Creates a Directional Wind Zone that blows wind up.
void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Directional; transform.rotation = Quaternion.LookRotation(Vector3.up); }