Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

StaticBatchingUtility.Combine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function Combine(staticBatchRoot: GameObject): void;
public static void Combine(GameObject staticBatchRoot);

Parameters

Description

Combine will prepare all children of the staticBatchRoot for static batching.

Once combined children can NOT change their Transform properties, however staticBatchRoot can be moved.


public static function Combine(gos: GameObject[], staticBatchRoot: GameObject): void;
public static void Combine(GameObject[] gos, GameObject staticBatchRoot);

Parameters

Description

Combine will prepare all gos for the static batching. staticBatchRoot will be treated as their parent.

Once combined gos can NOT change their Transform properties, however staticBatchRoot can be moved.