The local user (potentially not logged in).
Until the user logs in or authenticates himself the profile data will be invalid and no other Social API functionality will work.
Social.localUser.Authenticate (function (success) { if (success) { Debug.Log ("Authentication successful"); var userInfo : String = "Username: " + Social.localUser.userName + "\nUser ID: " + Social.localUser.id + "\nIsUnderage: " + Social.localUser.underage; Debug.Log (userInfo); } else Debug.Log ("Authentication failed"); });
using UnityEngine; class c { void foo() { Social.localUser.Authenticate (success => { if (success) { Debug.Log ("Authentication successful"); string userInfo = "Username: " + Social.localUser.userName + "\nUser ID: " + Social.localUser.id + "\nIsUnderage: " + Social.localUser.underage; Debug.Log (userInfo); } else Debug.Log ("Authentication failed"); }); } }