Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseCreates a rotation which rotates from fromDirection
to toDirection
.
Usually you use this to rotate a transform so that one of its axes eg. the y-axis - follows a target direction toDirection
in world space.
// Sets the rotation so that the transform's y-axis goes along the z-axis
transform.rotation = Quaternion.FromToRotation (Vector3.up, transform.forward);
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { transform.rotation = Quaternion.FromToRotation(Vector3.up, transform.forward); } }