Legacy Documentation: Version 5.2
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Profiler.BeginSample

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public static function BeginSample(name: string): void;
public static void BeginSample(string name);
public static function BeginSample(name: string, targetObject: Object): void;
public static void BeginSample(string name, Object targetObject);

Parameters

Description

Begin profiling a piece of code with a custom label.

This will show up in the Profiler hierarchy. Profiler.BeginSample is conditionally compiled away using ConditionalAttribute. Thus it will have zero overhead, when it is deployed in non-Development Build.

	Profiler.BeginSample ("MyPieceOfCode");
	// do something that takes a lot of time
	Profiler.EndSample ();
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { Profiler.BeginSample("MyPieceOfCode"); Profiler.EndSample(); } }

See Also: Profiler.EndSample, Profiler.