Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PrefabUtility.RevertPrefabInstance

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function RevertPrefabInstance(go: GameObject): bool;
public static bool RevertPrefabInstance(GameObject go);

Parameters

Description

Resets the properties of all objects in the prefab, including child game objects and components that were added to the prefab instance.

All overrides will be cleared. However the transform.position and rotation of a root game object in a prefab instance will never be cleared.