Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PlayerSettings.PS4.useAudio3dBackend

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static var useAudio3dBackend: bool;
public static bool useAudio3dBackend;

Description

True to use the Sony Audio3dOut backend libs otherwise it will use the default AudioOut backend.

When Audio3dOut is enabled Unity will mix to a virtual speaker array which will then be provided to Sony's Audio3dOut backend to downmix to the apropriate speaker configuration. This will allow Project Morpheus to produce a high quality HRTF downmix to stereo while keeping the Unity mixing pipeline intact.