Legacy Documentation: Version 5.2
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PlayerSettings.defaultIsFullScreen

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public static var defaultIsFullScreen: bool;
public static bool defaultIsFullScreen;

Description

If enabled, the game will default to fullscreen mode.

The Windowed checkbox on the Resolution Dialog will be disabled by default when this setting is enabled.


Custom player settings.

#pragma strict
public class CustomSettings extends EditorWindow {
	var compName: String;
	var prodName: String;
	var screenWidth: int = 640;
	var screenHeight: int = 480;
	var webScreenWidth: int = 640;
	var webScreenHeight: int = 480;
	var fullScreen: boolean = false;
	@MenuItem("Examples/Custom Settings")
	static function Init() {
		var window: var = EditorWindow.GetWindow.<CustomSettings>();
		window.Show();
	}
	function OnGUI() {
		compName = EditorGUILayout.TextField("Company Name:", compName);
		prodName = EditorGUILayout.TextField("Product Name:", prodName);
		EditorGUILayout.BeginHorizontal();
		screenWidth = EditorGUILayout.IntField("Width:", screenWidth);
		screenHeight = EditorGUILayout.IntField("Web Height:", screenHeight);
		EditorGUILayout.EndHorizontal();
		EditorGUILayout.Space();
		EditorGUILayout.BeginHorizontal();
		webScreenWidth = EditorGUILayout.IntField("Web Width:", webScreenWidth);
		webScreenHeight = EditorGUILayout.IntField("Web Height:", webScreenHeight);
		EditorGUILayout.EndHorizontal();
		fullScreen = EditorGUILayout.Toggle("Full Screen:", fullScreen);
		EditorGUILayout.BeginHorizontal();
		if (GUILayout.Button("Save Values"))
			SaveSettings();
		if (GUILayout.Button("Load Values"))
			LoadSettings();
		EditorGUILayout.EndHorizontal();
	}
	function SaveSettings() {
		PlayerSettings.companyName = compName;
		PlayerSettings.productName = prodName;
		PlayerSettings.defaultScreenWidth = screenWidth;
		PlayerSettings.defaultScreenHeight = screenHeight;
		PlayerSettings.defaultWebScreenWidth = webScreenWidth;
		PlayerSettings.defaultWebScreenHeight = webScreenHeight;
		PlayerSettings.defaultIsFullScreen = fullScreen;
		EditorPrefs.SetString("CompName", compName);
		EditorPrefs.SetString("ProdName", prodName);
		EditorPrefs.SetInt("ScreenWidth", screenWidth);
		EditorPrefs.SetInt("ScreenHeight", screenHeight);
		EditorPrefs.SetInt("WebScreenWidth", webScreenWidth);
		EditorPrefs.SetInt("WebScreenHeight", webScreenHeight);
	}
	function LoadSettings() {
		compName = EditorPrefs.GetString("CompName", "");
		prodName = EditorPrefs.GetString("ProdName", "");
		screenWidth = EditorPrefs.GetInt("ScreenWidth", 640);
		screenHeight = EditorPrefs.GetInt("ScreenHeight", 480);
		webScreenWidth = EditorPrefs.GetInt("WebScreenWidth", 640);
		webScreenHeight = EditorPrefs.GetInt("WebScreenHeiht", 480);
	}
}
using UnityEngine;
using UnityEditor;

public class CustomSettings : EditorWindow { string compName; string prodName; int screenWidth = 640; int screenHeight = 480; int webScreenWidth = 640; int webScreenHeight = 480; bool fullScreen = false;

[MenuItem("Examples/Custom Settings")] static void Init() { var window = EditorWindow.GetWindow<CustomSettings>(); window.Show(); }

void OnGUI() { compName = EditorGUILayout.TextField("Company Name:", compName); prodName = EditorGUILayout.TextField("Product Name:", prodName);

EditorGUILayout.BeginHorizontal(); screenWidth = EditorGUILayout.IntField("Width:", screenWidth); screenHeight = EditorGUILayout.IntField("Web Height:", screenHeight); EditorGUILayout.EndHorizontal();

EditorGUILayout.Space();

EditorGUILayout.BeginHorizontal(); webScreenWidth = EditorGUILayout.IntField("Web Width:", webScreenWidth); webScreenHeight = EditorGUILayout.IntField("Web Height:", webScreenHeight); EditorGUILayout.EndHorizontal();

fullScreen = EditorGUILayout.Toggle("Full Screen:", fullScreen); EditorGUILayout.BeginHorizontal();

if(GUILayout.Button("Save Values")) SaveSettings();

if(GUILayout.Button("Load Values")) LoadSettings();

EditorGUILayout.EndHorizontal(); }

void SaveSettings() { PlayerSettings.companyName = compName; PlayerSettings.productName = prodName; PlayerSettings.defaultScreenWidth = screenWidth; PlayerSettings.defaultScreenHeight = screenHeight; PlayerSettings.defaultWebScreenWidth = webScreenWidth; PlayerSettings.defaultWebScreenHeight = webScreenHeight; PlayerSettings.defaultIsFullScreen = fullScreen;

EditorPrefs.SetString("CompName", compName); EditorPrefs.SetString("ProdName", prodName); EditorPrefs.SetInt("ScreenWidth", screenWidth); EditorPrefs.SetInt("ScreenHeight", screenHeight); EditorPrefs.SetInt("WebScreenWidth", webScreenWidth); EditorPrefs.SetInt("WebScreenHeight", webScreenHeight); }

void LoadSettings() { compName = EditorPrefs.GetString("CompName",""); prodName = EditorPrefs.GetString("ProdName",""); screenWidth = EditorPrefs.GetInt("ScreenWidth", 640); screenHeight = EditorPrefs.GetInt("ScreenHeight",480); webScreenWidth = EditorPrefs.GetInt("WebScreenWidth",640); webScreenHeight = EditorPrefs.GetInt("WebScreenHeiht",480); } }