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CloseCalled on the server whenever a new player has successfully connected.
private var playerCount : int = 0;
function OnPlayerConnected(player: NetworkPlayer) { Debug.Log("Player " + playerCount + " connected from " + player.ipAddress + ":" + player.port); // Populate a data structure with player information ... }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private int playerCount = 0; void OnPlayerConnected(NetworkPlayer player) { Debug.Log("Player " + playerCount + " connected from " + player.ipAddress + ":" + player.port); } }