The texture offset of the main texture.
The same as using GetTextureOffset or SetTextureOffset with "_MainTex"
name.
See Also: SetTextureOffset, GetTextureOffset.
// Scroll main texture based on time
var scrollSpeed : float = 0.5; var rend: Renderer;
function Start() { rend = GetComponent.<Renderer>(); }
function Update() { var offset : float = Time.time * scrollSpeed; rend.material.mainTextureOffset = Vector2(offset, 0); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float scrollSpeed = 0.5F; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { float offset = Time.time * scrollSpeed; rend.material.mainTextureOffset = new Vector2(offset, 0); } }