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MasterServer.OnFailedToConnectToMasterServer(NetworkConnectionError)

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Description

Called on clients or servers when there is a problem connecting to the master server.

The reason for the error is passed in as a NetworkConnectionError enum.

	function OnFailedToConnectToMasterServer(info : NetworkConnectionError) {
		Debug.Log("Could not connect to master server: "+ info);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnFailedToConnectToMasterServer(NetworkConnectionError info) { Debug.Log("Could not connect to master server: " + info); } }