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CloseThe range of the light.
See Also: Light component.
// Pulse light's range between original range // and half of the original one
var duration : float = 3.0; var originalRange : float;
var lt: Light;
function Start() { lt = GetComponent.<Light>(); originalRange = lt.range; }
function Update() { var amplitude : float = Mathf.PingPong(Time.time, duration); // Transform from 0..duration to 0.5..1 range. amplitude = amplitude / duration * 0.5 + 0.5; // Set light range. lt.range = originalRange * amplitude; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float duration = 3.0F; public float originalRange; public Light lt; void Start() { lt = GetComponent<Light>(); originalRange = lt.range; } void Update() { float amplitude = Mathf.PingPong(Time.time, duration); amplitude = amplitude / duration * 0.5F + 0.5F; lt.range = originalRange * amplitude; } }