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GenericMenu.AddDisabledItem

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public function AddDisabledItem(content: GUIContent): void;
public void AddDisabledItem(GUIContent content);

Parameters

content The GUIContent to display as a disabled menu item.

Description

Add a disabled item to the menu.


// This example shows how to create a context menu inside a custom EditorWindow,
// where the first menu item toggles whether the second menu item is enabled
// or disabled.

using UnityEngine; using UnityEditor;

public class MyWindow : EditorWindow { [MenuItem("TestContextMenu/Open Window")] public static void Init () { var window = GetWindow (typeof(MyWindow)); window.position = new Rect (50, 50, 250, 60); window.Show (); } bool item2enabled = false; public void Toggle () { item2enabled = !item2enabled; Debug.Log("item2enabled: "+item2enabled); } public void Item2Callback () { Debug.Log("Item 2 Selected"); }

public void OnGUI() { Event evt = Event.current; Rect contextRect = new Rect (10, 10, 100, 100); if (evt.type == EventType.ContextClick) { Vector2 mousePos = evt.mousePosition; if (contextRect.Contains (mousePos)) { // Now create the menu, add items and show it GenericMenu menu = new GenericMenu (); menu.AddItem (new GUIContent ("Toggle item 2"), item2enabled, Toggle); if (item2enabled) { menu.AddItem (new GUIContent ("Item 2"), false, Item2Callback); } else { menu.AddDisabledItem (new GUIContent ("Item 2")); } menu.ShowAsContext ();

evt.Use(); } } } }