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CloseWhat to do when the contents to be rendered is too large to fit within the area given.
// Prints how is managed the text when the contents rendered // are too large to fir in the area given.
function OnGUI() { Debug.Log(GUI.skin.button.clipping); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { Debug.Log(GUI.skin.button.clipping); } }