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GUI.PasswordField

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public static function PasswordField(position: Rect, password: string, maskChar: char): string;
public static string PasswordField(Rect position, string password, char maskChar);
public static function PasswordField(position: Rect, password: string, maskChar: char, maxLength: int): string;
public static string PasswordField(Rect position, string password, char maskChar, int maxLength);
public static function PasswordField(position: Rect, password: string, maskChar: char, style: GUIStyle): string;
public static string PasswordField(Rect position, string password, char maskChar, GUIStyle style);
public static function PasswordField(position: Rect, password: string, maskChar: char, maxLength: int, style: GUIStyle): string;
public static string PasswordField(Rect position, string password, char maskChar, int maxLength, GUIStyle style);

Parameters

position Rectangle on the screen to use for the text field.
password Password to edit. The return value of this function should be assigned back to the string as shown in the example.
maskChar Character to mask the password with.
maxLength The maximum length of the string. If left out, the user can type for ever and ever.
style The style to use. If left out, the textField style from the current GUISkin is used.

Returns

string The edited password.

Description

Make a text field where the user can enter a password.

	var passwordToEdit : String = "My Password";

function OnGUI () { // Make a password field that modifies passwordToEdit. passwordToEdit = GUI.PasswordField (Rect (10, 10, 200, 20), passwordToEdit, "*"[0], 25); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public string passwordToEdit = "My Password"; void OnGUI() { passwordToEdit = GUI.PasswordField(new Rect(10, 10, 200, 20), passwordToEdit, "*"[0], 25); } }