Legacy Documentation: Version 5.2
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GUI.BringWindowToFront

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public static function BringWindowToFront(windowID: int): void;
public static void BringWindowToFront(int windowID);

Parameters

windowID The identifier used when you created the window in the Window call.

Description

Bring a specific window to front of the floating windows.

	// Draws 2 overlapped windows and when clicked on 1 window's button
	// Brings the other window to the front.
	
	private var windowRect : Rect = Rect (20, 20, 120, 50);
	private var windowRect2 : Rect = Rect (80, 20, 120, 50);
	
	function OnGUI () {
		windowRect = GUI.Window (0, windowRect, DoMyFirstWindow, "First");
		windowRect2 = GUI.Window (1, windowRect2, DoMySecondWindow, "Second" );
	}
	
	function DoMyFirstWindow (windowID : int) {
		if (GUI.Button (Rect (10,20,100,20), "Bring to front"))
			GUI.BringWindowToFront(1); //Bring the 2nd window to front
		GUI.DragWindow(Rect (0,0, 10000, 20));
	}
	
	function DoMySecondWindow (windowID : int) {
		if (GUI.Button (Rect (10,20,100,20), "Bring to front"))
			GUI.BringWindowToFront(0); //Bring the 1rst window to front
		GUI.DragWindow(Rect (0,0, 10000, 20));
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private Rect windowRect = new Rect(20, 20, 120, 50); private Rect windowRect2 = new Rect(80, 20, 120, 50); void OnGUI() { windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, "First"); windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, "Second"); } void DoMyFirstWindow(int windowID) { if (GUI.Button(new Rect(10, 20, 100, 20), "Bring to front")) GUI.BringWindowToFront(1); GUI.DragWindow(new Rect(0, 0, 10000, 20)); } void DoMySecondWindow(int windowID) { if (GUI.Button(new Rect(10, 20, 100, 20), "Bring to front")) GUI.BringWindowToFront(0); GUI.DragWindow(new Rect(0, 0, 10000, 20)); } }