Global tinting color for all background elements rendered by the GUI.
This gets multiplied by color.
See Also: contentColor, color.
Yellow Background color applied to a button.
function OnGUI() { GUI.backgroundColor = Color.yellow; GUI.Button(Rect(10,10,70,30), "A button"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { GUI.backgroundColor = Color.yellow; GUI.Button(new Rect(10, 10, 70, 30), "A button"); } }