Submit a vertex.
In OpenGL this matches glVertex3f(x,y,z)
; on other graphics APIs the same
functionality is emulated.
This function can only be called between GL.Begin and GL.End functions.
// Draws a line from the bottom left // to the top right of the Screen // Using GL.Vertex3 var mat : Material;
function OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.LINES); GL.Vertex3(0,0,0); GL.Vertex3(1,1,0); GL.End(); GL.PopMatrix(); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Material mat; void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.LINES); GL.Vertex3(0, 0, 0); GL.Vertex3(1, 1, 0); GL.End(); GL.PopMatrix(); } }