Legacy Documentation: Version 5.2
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Font.material

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public var material: Material;
public Material material;

Description

The material used for the font display.

	// Swap 3D Text font color each second
	// Add this script to a text mesh object
	private var flag : boolean = false;
	private var rate : float = 1;
	private var t : TextMesh;
	function Update() {
		t = transform.GetComponent.<TextMesh>();
		if(Time.time > rate) {
			if(flag){
				t.font.material.color = Color.yellow;
				flag = false;
			} else {
				t.font.material.color = Color.red;
				flag = true;
			}
			rate += 1;
		}
		t.text = "This is a 3D text changing colors!";
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private bool flag = false; private float rate = 1; private TextMesh t; void Update() { t = transform.GetComponent<TextMesh>(); if (Time.time > rate) { if (flag) { t.font.material.color = Color.yellow; flag = false; } else { t.font.material.color = Color.red; flag = true; } rate += 1; } t.text = "This is a 3D text changing colors!"; } }