Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

UnityWebRequest.Dispose

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function Dispose(): void;
public void Dispose();

Description

Signals that this [UnityWebRequest] is no longer being used, and should clean up any resources it is using.

You must call Dispose once you have finished using a [UnityWebRequest] object, regardless of whether the request succeeded or failed.

For safety, it is usually a best practice to employ the using statement to ensure that a [UnityWebRequest] is properly cleaned up in case of uncaught exceptions.

#pragma strict
public class MyExampleBehaviour extends MonoBehaviour {
	public function Start() {
		var request: UnityWebRequest = UnityWebRequest.Get("http://my-website.com");
		{
			request.Send()Debug.Log("Server responded: " + request.downloadHandler.text);
		}
	}
}
using UnityEngine;
using System.Collections;

public class MyExampleBehaviour : MonoBehaviour { public IEnumerator Start() { using(UnityWebRequest request = UnityWebRequest.Get("http://my-website.com")) { yield return request.Send(); Debug.Log("Server responded: " + request.downloadHandler.text); } } }