Legacy Documentation: Version 5.2
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EditorGUIUtility.LookLikeControls

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public static function LookLikeControls(labelWidth: float = 0, fieldWidth: float = 0): void;
public static void LookLikeControls(float labelWidth = 0, float fieldWidth = 0);
public static function LookLikeControls(labelWidth: float = 0, fieldWidth: float = 0): void;
public static void LookLikeControls(float labelWidth = 0, float fieldWidth = 0);
public static function LookLikeControls(labelWidth: float = 0, fieldWidth: float = 0): void;
public static void LookLikeControls(float labelWidth = 0, float fieldWidth = 0);

Parameters

labelWidth Width to use for prefixed labels.
fieldWidth Width of text entries.

Description

Make all EditorGUI look like regular controls.

This will make the default styles used by EditorGUI look like controls (e.g. EditorGUI.Popup becomes a full popup menu).


Editor window with "LookLikeControls" look.

	// Simple editor window that shows the difference between
	// Look like controls and look like inspector 
	
	class LookLikeControlsInspector extends EditorWindow { 
		
	    var integer1 : int = 0;
	    var float1 : float = 5.5;
	
	    @MenuItem("Examples/Look Like Controls - Inspector")
	    static function Init() {
	        var window = GetWindow(LookLikeControlsInspector);
	        window.Show();
	    }
	
	    function OnGUI() {
	    	EditorGUIUtility.LookLikeInspector ();
	    		EditorGUILayout.TextField ("Text Field:", "Hello There");
	    		EditorGUILayout.IntField("Int Field:", integer1);
	    		EditorGUILayout.FloatField("Float Field:", float1);
	    	EditorGUILayout.Space();
	    	EditorGUIUtility.LookLikeControls();
	    		EditorGUILayout.TextField ("Text Field", "Hello There");
	    		EditorGUILayout.IntField("Int Field:", integer1);
	    		EditorGUILayout.FloatField("Float Field:", float1);
	    }
	}