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Component.GetComponentsInParent

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public function GetComponentsInParent(t: Type, includeInactive: bool = false): Component[];
public Component[] GetComponentsInParent(Type t, bool includeInactive = false);

Parameters

t The type of Component to retrieve.
includeInactive Should inactive Components be included in the found set?

Description

Returns all components of Type type in the GameObject or any of its parents.

	// Disable the spring on all HingeJoints 
	// in this game object and all its parent game objects
	var hingeJoints : HingeJoint[];
	hingeJoints = gameObject.GetComponentsInParent(HingeJoint);
	for (var joint : HingeJoint in hingeJoints) {
		joint.useSpring = false;
	}
	// Disable the spring on all HingeJoints 
	// in this game object and all its parent game objects
	hingeJoints = (HingeJoint[]) gameObject.GetComponentsInParent(typeof(HingeJoint));

foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; }

public function GetComponentsInParent(includeInactive: bool): T[];
public T[] GetComponentsInParent(bool includeInactive);
public function GetComponentsInParent(): T[];
public T[] GetComponentsInParent();

Parameters

includeInactive Should inactive Components be included in the found set?

Description

Generic version. See the Generic Functions page for more details.