Legacy Documentation: Version 5.2
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Component.GetComponentsInChildren

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public Component[] GetComponentsInChildren(Type t, bool includeInactive = false);
public Component[] GetComponentsInChildren(Type t, bool includeInactive = false);

Parameters

t The type of Component to retrieve.
includeInactive Should Components on inactive GameObjects be included in the found set?

Description

Returns all components of Type type in the GameObject or any of its children.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Component[] hingeJoints; void Example() { hingeJoints = GetComponentsInChildren<HingeJoint>(); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }

public T[] GetComponentsInChildren(bool includeInactive);

Parameters

includeInactive Should inactive Components be included in the found set?

Description

Generic version. See the Generic Functions page for more details.


public T[] GetComponentsInChildren();

Description

Generic version. See the Generic Functions page for more details.