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Component.GetComponentsInChildren

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public function GetComponentsInChildren(t: Type, includeInactive: bool = false): Component[];
public Component[] GetComponentsInChildren(Type t, bool includeInactive = false);
public function GetComponentsInChildren(t: Type, includeInactive: bool = false): Component[];
public Component[] GetComponentsInChildren(Type t, bool includeInactive = false);

Parameters

t The type of Component to retrieve.
includeInactive Should Components on inactive GameObjects be included in the found set?

Description

Returns all components of Type type in the GameObject or any of its children.

	// Disable the spring on all HingeJoints 
	// in this game object and all its child game objects
	var hingeJoints : Component[];
	hingeJoints = GetComponentsInChildren (HingeJoint);
	for (var joint : HingeJoint in hingeJoints) {
		joint.useSpring = false;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Component[] hingeJoints; void Example() { hingeJoints = GetComponentsInChildren<HingeJoint>(); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }

public function GetComponentsInChildren(includeInactive: bool): T[];
public T[] GetComponentsInChildren(bool includeInactive);

Parameters

includeInactive Should inactive Components be included in the found set?

Description

Generic version. See the Generic Functions page for more details.


public function GetComponentsInChildren(): T[];
public T[] GetComponentsInChildren();

Description

Generic version. See the Generic Functions page for more details.