Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closebool True when cache cleaning succeeded, false if cache was in use.
Delete all AssetBundle and Procedural Material content that has been cached by the current application.
This function is not available to WebPlayer applications that use the shared cache.
See Also: Downloading Asset Bundles, Procedural Materials Caching.
if (GUILayout.Button("Uninstall Game")) Caching.CleanCache ();
if (GUILayout.Button("Uninstall Game")) { Caching.CleanCache (); }