Determines how much the filter's self-resonance isdampened.
Higher Highpass resonance Q indicates a lower rate of
energy loss i.e. the oscillations die out more slowly.
Highpass resonance Q value goes from 1.0 to 10.0. Default = 1.0.
// Moves the Highpass Resonance Quality Factor from 0 to 10 following a Sinus function // Attach this to an audio source with a HighPassFilter to listen it working.
@script RequireComponent(AudioSource) @script RequireComponent(AudioHighPassFilter)
function Update() { GetComponent.<AudioHighPassFilter>().highpassResonanceQ = (Mathf.Sin(Time.time)*5 + 5); }
using UnityEngine; using System.Collections;
[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioHighPassFilter))] public class ExampleClass : MonoBehaviour { void Update() { GetComponent<AudioHighPassFilter>().highpassResonanceQ = Mathf.Sin(Time.time) * 5 + 5; } }