Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AudioHighPassFilter.cutoffFrequency

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var cutoffFrequency: float;
public float cutoffFrequency;

Description

Highpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0.

	// Moves the cuttoutFrequency from 10 to 22000 following a Sinus function
	// Attach this to an audio source with a HighPassFilter to listen it working.

@script RequireComponent(AudioSource) @script RequireComponent(AudioHighPassFilter)

function Update() { GetComponent.<AudioHighPassFilter>().cutoffFrequency = (Mathf.Sin(Time.time)*11010 + 11000); }
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioHighPassFilter))] public class ExampleClass : MonoBehaviour { void Update() { GetComponent<AudioHighPassFilter>().cutoffFrequency = Mathf.Sin(Time.time) * 11010 + 11000; } }