assetPath | Path of the asset to load. |
type | Data type of the asset. |
Returns the first asset object of type type at given path assetPath.
Some asset files may contain multiple objects. (such as a Maya file which may contain multiple Meshes and GameObjects).
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
Note:
The assetPath parameter is not case sensitive.
ALL asset names & paths in Unity use forward slashes, even on Windows.
This returns only asset object that is visible in the Project view.
@MenuItem("AssetDatabase/LoadAssetExample")
static function ImportExample()
{
var t: Texture2D = AssetDatabase.LoadAssetAtPath("Assets/Textures/texture.jpg", Texture2D) as Texture2D;
}