Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Sumbission failed
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Switch to Manual
public static
var isEditor: bool;
public static bool isEditor;
Description
Are we running inside the Unity editor? (Read Only)
Returns true if the game is being run from the Unity editor; false if run from any deployment target.
if (Application.isEditor) {
print("We are running this from inside of the editor!");
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Example() {
if (Application.isEditor)
print("We are running this from inside of the editor!");
}
}