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CloseGet left foot bottom height.
void LateUpdate() { if(animator) { Vector3 leftFootT = animator.GetIKPosition(AvatarIKGoal.LeftFoot); Quaternion leftFootQ = animator.GetIKRotation(AvatarIKGoal.LeftFoot); Vector3 leftFootH = new Vector3(0, -animator.leftFeetBottomHeight, 0); Vector3 pos = leftFootT + leftFootQ * leftFootH; Debug.Log(pos); } }